2D Graphics Programming for Games

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Release : 2016-04-19
Genre : Computers
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Book Rating : 901/5 ( reviews)

2D Graphics Programming for Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 2D Graphics Programming for Games write by John Pile,Jr.. This book was released on 2016-04-19. 2D Graphics Programming for Games available in PDF, EPUB and Kindle. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Programming 2D Games

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Release : 2012-06-21
Genre : Computers
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Book Rating : 701/5 ( reviews)

Programming 2D Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Programming 2D Games write by Charles Kelly. This book was released on 2012-06-21. Programming 2D Games available in PDF, EPUB and Kindle. A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

Computer Graphics from Scratch

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Release : 2021-05-18
Genre : Computers
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Book Rating : 777/5 ( reviews)

Computer Graphics from Scratch - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Graphics from Scratch write by Gabriel Gambetta. This book was released on 2021-05-18. Computer Graphics from Scratch available in PDF, EPUB and Kindle. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Build Your Own 2D Game Engine and Create Great Web Games

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Release : 2021-12-04
Genre : Computers
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Book Rating : 760/5 ( reviews)

Build Your Own 2D Game Engine and Create Great Web Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Build Your Own 2D Game Engine and Create Great Web Games write by Kelvin Sung. This book was released on 2021-12-04. Build Your Own 2D Game Engine and Create Great Web Games available in PDF, EPUB and Kindle. Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.

Developing Games in Java

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Release : 2004
Genre : Computers
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Book Rating : 056/5 ( reviews)

Developing Games in Java - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Developing Games in Java write by David Brackeen. This book was released on 2004. Developing Games in Java available in PDF, EPUB and Kindle. Companion web site available.