3D Game Programming All in One

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Author :
Release : 2012-12-03
Genre : Computers
Kind :
Book Rating : 447/5 ( reviews)

3D Game Programming All in One - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Game Programming All in One write by Kenneth C. Finney. This book was released on 2012-12-03. 3D Game Programming All in One available in PDF, EPUB and Kindle. 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

3D Game Programming All in One

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Author :
Release : 2007
Genre : Games
Kind :
Book Rating : 668/5 ( reviews)

3D Game Programming All in One - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Game Programming All in One write by Kenneth C. Finney. This book was released on 2007. 3D Game Programming All in One available in PDF, EPUB and Kindle. Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!

Advanced 3D Game Programming All in One

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Author :
Release : 2005
Genre : Computers
Kind :
Book Rating : /5 ( reviews)

Advanced 3D Game Programming All in One - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Advanced 3D Game Programming All in One write by Kenneth C. Finney. This book was released on 2005. Advanced 3D Game Programming All in One available in PDF, EPUB and Kindle. Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.

Beginning 3D Game Development with Unity

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Release : 2011-08-18
Genre : Computers
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Book Rating : 237/5 ( reviews)

Beginning 3D Game Development with Unity - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Beginning 3D Game Development with Unity write by Sue Blackman. This book was released on 2011-08-18. Beginning 3D Game Development with Unity available in PDF, EPUB and Kindle. Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Introduction to 3D Game Programming with DirectX 11

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Release : 2012-03-15
Genre : Computers
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Book Rating : 964/5 ( reviews)

Introduction to 3D Game Programming with DirectX 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 11 write by Frank Luna. This book was released on 2012-03-15. Introduction to 3D Game Programming with DirectX 11 available in PDF, EPUB and Kindle. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].