A Composer's Guide to Game Music

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Release : 2017-08-11
Genre : Music
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Book Rating : 495/5 ( reviews)

A Composer's Guide to Game Music - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A Composer's Guide to Game Music write by Winifred Phillips. This book was released on 2017-08-11. A Composer's Guide to Game Music available in PDF, EPUB and Kindle. A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Writing Interactive Music for Video Games

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Release : 2014-09-19
Genre : Computers
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Book Rating : 510/5 ( reviews)

Writing Interactive Music for Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Writing Interactive Music for Video Games write by Michael Sweet. This book was released on 2014-09-19. Writing Interactive Music for Video Games available in PDF, EPUB and Kindle. “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Composing Music for Games

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Release : 2017-10-05
Genre : Computers
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Book Rating : 628/5 ( reviews)

Composing Music for Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Composing Music for Games write by Chance Thomas. This book was released on 2017-10-05. Composing Music for Games available in PDF, EPUB and Kindle. Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Audio for Games

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Release : 2005
Genre : Computers
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Book Rating : /5 ( reviews)

Audio for Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Audio for Games write by Alexander Brandon. This book was released on 2005. Audio for Games available in PDF, EPUB and Kindle. Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

The Cambridge Companion to Video Game Music

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Release : 2021-04-29
Genre : Computers
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Book Rating : 024/5 ( reviews)

The Cambridge Companion to Video Game Music - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Cambridge Companion to Video Game Music write by Melanie Fritsch. This book was released on 2021-04-29. The Cambridge Companion to Video Game Music available in PDF, EPUB and Kindle. A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.