A Guide to Designing Curricular Games

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Release : 2016-10-19
Genre : Education
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Book Rating : 932/5 ( reviews)

A Guide to Designing Curricular Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A Guide to Designing Curricular Games write by Janna Jackson Kellinger. This book was released on 2016-10-19. A Guide to Designing Curricular Games available in PDF, EPUB and Kindle. This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Understanding by Design

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Release : 2005
Genre : Education
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Book Rating : 353/5 ( reviews)

Understanding by Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Understanding by Design write by Grant P. Wiggins. This book was released on 2005. Understanding by Design available in PDF, EPUB and Kindle. What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Using Games to Enhance Learning and Teaching

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Release : 2012-05-23
Genre : Education
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Book Rating : 315/5 ( reviews)

Using Games to Enhance Learning and Teaching - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Using Games to Enhance Learning and Teaching write by Nicola Whitton. This book was released on 2012-05-23. Using Games to Enhance Learning and Teaching available in PDF, EPUB and Kindle. Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Video Game Design and Programming Concepts

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Release : 2019-02-12
Genre : Computers
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Book Rating : 271/5 ( reviews)

Video Game Design and Programming Concepts - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Game Design and Programming Concepts write by D. Michael Ploor. This book was released on 2019-02-12. Video Game Design and Programming Concepts available in PDF, EPUB and Kindle. This "fun and easy text-software design guide combination that uses an activity-based integrated curriculum: game-theory reading with game-building application lessons. It supports cross-curriculum and STEM learning as students use math and science principles, in addition to language arts, social sciences, and applied technology knowledge, to develop their own games. No knowledge of programming or game design is needed" before beginning with this textbook. -- Publisher

Choosing and Using Digital Games in the Classroom

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Release : 2016-09-29
Genre : Education
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Book Rating : 231/5 ( reviews)

Choosing and Using Digital Games in the Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Choosing and Using Digital Games in the Classroom write by Katrin Becker. This book was released on 2016-09-29. Choosing and Using Digital Games in the Classroom available in PDF, EPUB and Kindle. This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.