Abstract State Machines

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Release : 2012-12-06
Genre : Computers
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Book Rating : 16X/5 ( reviews)

Abstract State Machines - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Abstract State Machines write by Egon Börger. This book was released on 2012-12-06. Abstract State Machines available in PDF, EPUB and Kindle.

Java and the Java Virtual Machine

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Release : 2012-12-06
Genre : Computers
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Book Rating : 956/5 ( reviews)

Java and the Java Virtual Machine - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Java and the Java Virtual Machine write by Robert F. Stärk. This book was released on 2012-12-06. Java and the Java Virtual Machine available in PDF, EPUB and Kindle. The origin of this book goes back to the Dagstuhl seminar on Logic for System Engineering, organized during the first week of March 1997 by S. Jiihnichen, J. Loeckx, and M. Wirsing. During that seminar, after Egon Borger's talk on How to Use Abstract State Machines in Software Engineering, Wolfram Schulte, at the time a research assistant at the University of Ulm, Germany, questioned whether ASMs provide anything special as a scientifically well founded and rigorous yet simple and industrially viable framework for high level design and analysis of complex systems, and for natural refinements of models to executable code. Wolfram Schulte argued, referring to his work with K. Achatz on A Formal Object-Oriented Method Inspired by Fusion and Object-Z [1], that with current techniques of functional programming and of axiomatic specification, one can achieve the same result. An intensive and long debate arose from this discussion. At the end of the week, it led Egon Borger to propose a collaboration on a real-life specification project of Wolfram Schulte's choice, as a comparative field test of purely functional declarative methods and of their enhancement within an integrated abstract state-based operational (ASM) approach. After some hesitation, in May 1997 Wolfram Schulte accepted the offer and chose as the theme a high-level specification of Java and of the Java Virtual Machine.

Finite State Machines in Hardware

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Release : 2013-12-20
Genre : Technology & Engineering
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Book Rating : 663/5 ( reviews)

Finite State Machines in Hardware - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Finite State Machines in Hardware write by Volnei A. Pedroni. This book was released on 2013-12-20. Finite State Machines in Hardware available in PDF, EPUB and Kindle. A comprehensive guide to the theory and design of hardware-implemented finite state machines, with design examples developed in both VHDL and SystemVerilog languages. Modern, complex digital systems invariably include hardware-implemented finite state machines. The correct design of such parts is crucial for attaining proper system performance. This book offers detailed, comprehensive coverage of the theory and design for any category of hardware-implemented finite state machines. It describes crucial design problems that lead to incorrect or far from optimal implementation and provides examples of finite state machines developed in both VHDL and SystemVerilog (the successor of Verilog) hardware description languages. Important features include: extensive review of design practices for sequential digital circuits; a new division of all state machines into three hardware-based categories, encompassing all possible situations, with numerous practical examples provided in all three categories; the presentation of complete designs, with detailed VHDL and SystemVerilog codes, comments, and simulation results, all tested in FPGA devices; and exercise examples, all of which can be synthesized, simulated, and physically implemented in FPGA boards. Additional material is available on the book's Website. Designing a state machine in hardware is more complex than designing it in software. Although interest in hardware for finite state machines has grown dramatically in recent years, there is no comprehensive treatment of the subject. This book offers the most detailed coverage of finite state machines available. It will be essential for industrial designers of digital systems and for students of electrical engineering and computer science.

Logic, Computation and Rigorous Methods

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Release : 2021-06-04
Genre : Computers
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Book Rating : 200/5 ( reviews)

Logic, Computation and Rigorous Methods - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Logic, Computation and Rigorous Methods write by Alexander Raschke. This book was released on 2021-06-04. Logic, Computation and Rigorous Methods available in PDF, EPUB and Kindle. This Festschrift was published in honor of Egon Börger on the occasion of his 75th birthday. It acknowledges Prof. Börger's inspiration as a scientist, author, mentor, and community organizer. Dedicated to a pioneer in the fields of logic and computer science, Egon Börger's research interests are unusual in scope, from programming languages to hardware architectures, software architectures, control systems, workflow and interaction patterns, business processes, web applications, and concurrent systems. The 18 invited contributions in this volume are by leading researchers in the areas of software engineering, programming languages, business information systems, and computer science logic.

Game Programming Patterns

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Release : 2014-11-03
Genre : Computers
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Book Rating : 914/5 ( reviews)

Game Programming Patterns - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Programming Patterns write by Robert Nystrom. This book was released on 2014-11-03. Game Programming Patterns available in PDF, EPUB and Kindle. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.