Advanced 3D Game Programming All in One

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Author :
Release : 2005
Genre : Computers
Kind :
Book Rating : /5 ( reviews)

Advanced 3D Game Programming All in One - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Advanced 3D Game Programming All in One write by Kenneth C. Finney. This book was released on 2005. Advanced 3D Game Programming All in One available in PDF, EPUB and Kindle. Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.

3D Game Programming All in One

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Author :
Release : 2012-12-03
Genre : Computers
Kind :
Book Rating : 447/5 ( reviews)

3D Game Programming All in One - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Game Programming All in One write by Kenneth C. Finney. This book was released on 2012-12-03. 3D Game Programming All in One available in PDF, EPUB and Kindle. 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Advanced 3D Game Programming

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Author :
Release : 2012-05-01
Genre : Computer games
Kind :
Book Rating : 617/5 ( reviews)

Advanced 3D Game Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Advanced 3D Game Programming write by Kenneth C. Finney. This book was released on 2012-05-01. Advanced 3D Game Programming available in PDF, EPUB and Kindle. Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros. The book includes new chapters on advanced AI and enhanced game modeling.

Introduction to 3D Game Programming with DirectX 12

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Author :
Release : 2016-04-19
Genre : Computers
Kind :
Book Rating : 555/5 ( reviews)

Introduction to 3D Game Programming with DirectX 12 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 12 write by Frank Luna. This book was released on 2016-04-19. Introduction to 3D Game Programming with DirectX 12 available in PDF, EPUB and Kindle. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Beginning 3D Game Development with Unity

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Author :
Release : 2011-08-18
Genre : Computers
Kind :
Book Rating : 237/5 ( reviews)

Beginning 3D Game Development with Unity - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Beginning 3D Game Development with Unity write by Sue Blackman. This book was released on 2011-08-18. Beginning 3D Game Development with Unity available in PDF, EPUB and Kindle. Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.