ANZIIS 94

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Release : 1994
Genre : Computers
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ANZIIS 94 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook ANZIIS 94 write by . This book was released on 1994. ANZIIS 94 available in PDF, EPUB and Kindle.

ANZIIS ...

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Release : 2001
Genre : Expert systems (Computer science)
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ANZIIS ... - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook ANZIIS ... write by . This book was released on 2001. ANZIIS ... available in PDF, EPUB and Kindle.

Over-Constrained Systems

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Release : 1996-07-24
Genre : Computers
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Book Rating : 791/5 ( reviews)

Over-Constrained Systems - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Over-Constrained Systems write by Michael Jampel. This book was released on 1996-07-24. Over-Constrained Systems available in PDF, EPUB and Kindle. This volume presents a collection of refereed papers reflecting the state of the art in the area of over-constrained systems. Besides 11 revised full papers, selected from the 24 submissions to the OCS workshop held in conjunction with the First International Conference on Principles and Practice of Constraint Programming, CP '95, held in Marseilles in September 1995, the book includes three comprehensive background papers of central importance for the workshop papers and the whole field. Also included is an introduction by one of the volume editors together with a bibliography listing 243 entries. All in all this is a very useful reference book relevant for all researchers and practitioners interested in hierarchical, partial, and over-constrained systems.

Algorithms and Networking for Computer Games

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Release : 2017-06-16
Genre : Computers
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Book Rating : 835/5 ( reviews)

Algorithms and Networking for Computer Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Algorithms and Networking for Computer Games write by Jouni Smed. This book was released on 2017-06-16. Algorithms and Networking for Computer Games available in PDF, EPUB and Kindle. The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Build AI-Enhanced Audio Plugins with C++

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Release : 2024-06-21
Genre : Computers
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Book Rating : 203/5 ( reviews)

Build AI-Enhanced Audio Plugins with C++ - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Build AI-Enhanced Audio Plugins with C++ write by Matthew John Yee-King. This book was released on 2024-06-21. Build AI-Enhanced Audio Plugins with C++ available in PDF, EPUB and Kindle. Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools. Alongside a freely accessible source code repository created by the author that accompanies the book for readers to reference, each chapter is supported by complete example applications and projects, including an autonomous music improviser, a neural network-based synthesizer meta-programmer and a neural audio effects processor. Detailed instructions on how to build each example are also provided, including source code extracts, diagrams and background theory. This is an essential guide for software developers and programmers of all levels looking to integrate AI into their systems, as well as educators and students of audio programming, machine learning and software development.