Arcade Mania!

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Release : 2008-09-24
Genre : Games & Activities
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Book Rating : /5 ( reviews)

Arcade Mania! - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Arcade Mania! write by ブライアンアッシュクラフト. This book was released on 2008-09-24. Arcade Mania! available in PDF, EPUB and Kindle. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta (game center). Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game. The tour begins with UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classics from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about each game, all lavishly illustrated with photographs and game graphics.

英文版ゲーセン・マニア

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Release : 2008-09-24
Genre : Literary Collections
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Book Rating : 788/5 ( reviews)

英文版ゲーセン・マニア - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 英文版ゲーセン・マニア write by ブライアンアッシュクラフト. This book was released on 2008-09-24. 英文版ゲーセン・マニア available in PDF, EPUB and Kindle.

Arcade Britannia

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Release : 2022-10-25
Genre : Games & Activities
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Book Rating : 355/5 ( reviews)

Arcade Britannia - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Arcade Britannia write by Alan Meades. This book was released on 2022-10-25. Arcade Britannia available in PDF, EPUB and Kindle. The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. Arcade Britannia highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.

Japan Arcade Mania !

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Author :
Release : 2009
Genre :
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Book Rating : 038/5 ( reviews)

Japan Arcade Mania ! - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Japan Arcade Mania ! write by Brian Ashcraft. This book was released on 2009. Japan Arcade Mania ! available in PDF, EPUB and Kindle. " D'étages en étages et d'anecdotes en portraits, une excellente introduction aux salles d'arcade nippones ". Matthieu Hurel, gamekult.com. " Une invitation au voyage, un plongeon au coeur des salles d'arcade japonaises, ou image(s) et performance se cultivent avec une ferveur quasi-mystique ". Thierry Falcoz, rédacteur en chef vidéo, Nolife. " Plus encore qu'une plongée au coeur d'un monde que nous avons à peine effleuré en occident, ce tour des salles d'arcade nippones nous offre un regard enrichissant, à la fois pittoresque et lucide, sur une culture, des coutumes et un pays uniques ". Grégory Szryftgiser, Rahan, co-fondateur de Gameblof.fr.

Game After

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Release : 2014-01-24
Genre : Games & Activities
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Book Rating : 185/5 ( reviews)

Game After - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game After write by Raiford Guins. This book was released on 2014-01-24. Game After available in PDF, EPUB and Kindle. A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.