Box2d for Flash Games

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Release : 2012-11-23
Genre : Computers
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Book Rating : 633/5 ( reviews)

Box2d for Flash Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Box2d for Flash Games write by Emanuele Feronato. This book was released on 2012-11-23. Box2d for Flash Games available in PDF, EPUB and Kindle. This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Real-World Flash Game Development

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Release : 2012-11-12
Genre : Computers
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Book Rating : 940/5 ( reviews)

Real-World Flash Game Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Real-World Flash Game Development write by Christopher Griffith. This book was released on 2012-11-12. Real-World Flash Game Development available in PDF, EPUB and Kindle. Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Hands-On Reinforcement Learning with Python

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Release : 2018-06-28
Genre : Computers
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Book Rating : 91X/5 ( reviews)

Hands-On Reinforcement Learning with Python - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Hands-On Reinforcement Learning with Python write by Sudharsan Ravichandiran. This book was released on 2018-06-28. Hands-On Reinforcement Learning with Python available in PDF, EPUB and Kindle. A hands-on guide enriched with examples to master deep reinforcement learning algorithms with Python Key Features Your entry point into the world of artificial intelligence using the power of Python An example-rich guide to master various RL and DRL algorithms Explore various state-of-the-art architectures along with math Book Description Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. Hands-On Reinforcement learning with Python will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms. The book starts with an introduction to Reinforcement Learning followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms and concepts, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. This example-rich guide will introduce you to deep reinforcement learning algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many more of the recent advancements in reinforcement learning. By the end of the book, you will have all the knowledge and experience needed to implement reinforcement learning and deep reinforcement learning in your projects, and you will be all set to enter the world of artificial intelligence. What you will learn Understand the basics of reinforcement learning methods, algorithms, and elements Train an agent to walk using OpenAI Gym and Tensorflow Understand the Markov Decision Process, Bellman’s optimality, and TD learning Solve multi-armed-bandit problems using various algorithms Master deep learning algorithms, such as RNN, LSTM, and CNN with applications Build intelligent agents using the DRQN algorithm to play the Doom game Teach agents to play the Lunar Lander game using DDPG Train an agent to win a car racing game using dueling DQN Who this book is for If you’re a machine learning developer or deep learning enthusiast interested in artificial intelligence and want to learn about reinforcement learning from scratch, this book is for you. Some knowledge of linear algebra, calculus, and the Python programming language will help you understand the concepts covered in this book.

Beginning Android 4 Games Development

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Release : 2012-01-25
Genre : Computers
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Book Rating : 883/5 ( reviews)

Beginning Android 4 Games Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Beginning Android 4 Games Development write by Mario Zechner. This book was released on 2012-01-25. Beginning Android 4 Games Development available in PDF, EPUB and Kindle. Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Creating Games with Cocos2d for IPhone 2

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Release : 2012-01-01
Genre : Computers
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Book Rating : 013/5 ( reviews)

Creating Games with Cocos2d for IPhone 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Creating Games with Cocos2d for IPhone 2 write by Paul Nygard. This book was released on 2012-01-01. Creating Games with Cocos2d for IPhone 2 available in PDF, EPUB and Kindle. There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.