Challenges for Games Designers

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Author :
Release : 2008-08-21
Genre :
Kind :
Book Rating : 318/5 ( reviews)

Challenges for Games Designers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Challenges for Games Designers write by Brenda Brathwaite. This book was released on 2008-08-21. Challenges for Games Designers available in PDF, EPUB and Kindle. Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Challenges for Game Designers

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Author :
Release : 2009
Genre : Computers
Kind :
Book Rating : 808/5 ( reviews)

Challenges for Game Designers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Challenges for Game Designers write by Brenda Brathwaite. This book was released on 2009. Challenges for Game Designers available in PDF, EPUB and Kindle. Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Theory of Fun for Game Design

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Author :
Release : 2005
Genre : Computers
Kind :
Book Rating : 972/5 ( reviews)

Theory of Fun for Game Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Theory of Fun for Game Design write by Raph Koster. This book was released on 2005. Theory of Fun for Game Design available in PDF, EPUB and Kindle. Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

The Art of Game Design

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Release : 2008-08-04
Genre : Art
Kind :
Book Rating : 965/5 ( reviews)

The Art of Game Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Art of Game Design write by Jesse Schell. This book was released on 2008-08-04. The Art of Game Design available in PDF, EPUB and Kindle. Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Elements of Game Design

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Release : 2020-08-18
Genre : Computers
Kind :
Book Rating : 872/5 ( reviews)

Elements of Game Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Elements of Game Design write by Robert Zubek. This book was released on 2020-08-18. Elements of Game Design available in PDF, EPUB and Kindle. An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.