Character-Driven Game Design

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Release : 2011-05
Genre :
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Book Rating : 021/5 ( reviews)

Character-Driven Game Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Character-Driven Game Design write by Petri Lankoski. This book was released on 2011-05. Character-Driven Game Design available in PDF, EPUB and Kindle. How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Better Game Characters by Design

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Release : 2022-04-29
Genre : Art
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Book Rating : 860/5 ( reviews)

Better Game Characters by Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Better Game Characters by Design write by Katherine Isbister. This book was released on 2022-04-29. Better Game Characters by Design available in PDF, EPUB and Kindle. Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Game Research Methods: An Overview

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Release : 2015
Genre : Education
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Book Rating : 738/5 ( reviews)

Game Research Methods: An Overview - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Research Methods: An Overview write by Patri Lankoski. This book was released on 2015. Game Research Methods: An Overview available in PDF, EPUB and Kindle. "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Game Character Creation with Blender and Unity

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Release : 2012-06-01
Genre : Computers
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Book Rating : 714/5 ( reviews)

Game Character Creation with Blender and Unity - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Character Creation with Blender and Unity write by Chris Totten. This book was released on 2012-06-01. Game Character Creation with Blender and Unity available in PDF, EPUB and Kindle. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Game Writing

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Release : 2021-01-28
Genre : Games & Activities
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Book Rating : 99X/5 ( reviews)

Game Writing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Writing write by Chris Bateman. This book was released on 2021-01-28. Game Writing available in PDF, EPUB and Kindle. As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.