Characteristics of Games

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Release : 2020-12-08
Genre : Games & Activities
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Book Rating : 692/5 ( reviews)

Characteristics of Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Characteristics of Games write by George Skaff Elias. This book was released on 2020-12-08. Characteristics of Games available in PDF, EPUB and Kindle. Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Rules of Play

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Release : 2003-09-25
Genre : Computers
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Book Rating : 933/5 ( reviews)

Rules of Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Rules of Play write by Katie Salen Tekinbas. This book was released on 2003-09-25. Rules of Play available in PDF, EPUB and Kindle. An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Video Games

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Release : 2018-07-16
Genre : Language Arts & Disciplines
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Book Rating : 249/5 ( reviews)

Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games write by Nicholas David Bowman. This book was released on 2018-07-16. Video Games available in PDF, EPUB and Kindle. This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.

Introduction to Game Analysis

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Release : 2014-07-17
Genre : Social Science
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Book Rating : 202/5 ( reviews)

Introduction to Game Analysis - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to Game Analysis write by Clara Fernández-Vara. This book was released on 2014-07-17. Introduction to Game Analysis available in PDF, EPUB and Kindle. Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

Critical Play

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Release : 2013-02-08
Genre : Computers
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Book Rating : 651/5 ( reviews)

Critical Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Critical Play write by Mary Flanagan. This book was released on 2013-02-08. Critical Play available in PDF, EPUB and Kindle. An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.