Choosing and Using Digital Games in the Classroom

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Release : 2016-09-29
Genre : Education
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Book Rating : 231/5 ( reviews)

Choosing and Using Digital Games in the Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Choosing and Using Digital Games in the Classroom write by Katrin Becker. This book was released on 2016-09-29. Choosing and Using Digital Games in the Classroom available in PDF, EPUB and Kindle. This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Learning with Digital Games

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Release : 2009-09-10
Genre : Computers
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Book Rating : 901/5 ( reviews)

Learning with Digital Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning with Digital Games write by Nicola Whitton. This book was released on 2009-09-10. Learning with Digital Games available in PDF, EPUB and Kindle. Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.

Game-based Learning Across the Disciplines

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Release : 2021-08-02
Genre : Education
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Book Rating : 422/5 ( reviews)

Game-based Learning Across the Disciplines - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game-based Learning Across the Disciplines write by Carmela Aprea. This book was released on 2021-08-02. Game-based Learning Across the Disciplines available in PDF, EPUB and Kindle. The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Digital Games and Language Learning

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Release : 2021-03-25
Genre : Language Arts & Disciplines
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Book Rating : 027/5 ( reviews)

Digital Games and Language Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Games and Language Learning write by Mark Peterson. This book was released on 2021-03-25. Digital Games and Language Learning available in PDF, EPUB and Kindle. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

New Educational Technologies and Their Impact on Students' Well-being and Inclusion Process

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Release : 2022-01-13
Genre : Science
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Book Rating : 65X/5 ( reviews)

New Educational Technologies and Their Impact on Students' Well-being and Inclusion Process - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook New Educational Technologies and Their Impact on Students' Well-being and Inclusion Process write by Maria Luisa Lorusso. This book was released on 2022-01-13. New Educational Technologies and Their Impact on Students' Well-being and Inclusion Process available in PDF, EPUB and Kindle.