Classic Home Video Games, 1989-1990

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Release : 2018-07-09
Genre : Games & Activities
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Book Rating : 317/5 ( reviews)

Classic Home Video Games, 1989-1990 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Classic Home Video Games, 1989-1990 write by Brett Weiss. This book was released on 2018-07-09. Classic Home Video Games, 1989-1990 available in PDF, EPUB and Kindle. The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Classic Home Video Games, 1972-1984

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Release : 2011-12-20
Genre : Games & Activities
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Book Rating : 550/5 ( reviews)

Classic Home Video Games, 1972-1984 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Classic Home Video Games, 1972-1984 write by Brett Weiss. This book was released on 2011-12-20. Classic Home Video Games, 1972-1984 available in PDF, EPUB and Kindle. This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Classic Home Video Games, 1985-1988

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Release : 2012-11-12
Genre : Games & Activities
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Book Rating : 410/5 ( reviews)

Classic Home Video Games, 1985-1988 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Classic Home Video Games, 1985-1988 write by Brett Weiss. This book was released on 2012-11-12. Classic Home Video Games, 1985-1988 available in PDF, EPUB and Kindle. A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Crash Course in Gaming

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Release : 2013-11-25
Genre : Language Arts & Disciplines
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Book Rating : 478/5 ( reviews)

Crash Course in Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Crash Course in Gaming write by Suellen S. Adams. This book was released on 2013-11-25. Crash Course in Gaming available in PDF, EPUB and Kindle. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

100 Greatest Console Video Games

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Release : 2014-10-28
Genre : History
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Book Rating : 379/5 ( reviews)

100 Greatest Console Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 100 Greatest Console Video Games write by Brett Weiss. This book was released on 2014-10-28. 100 Greatest Console Video Games available in PDF, EPUB and Kindle. Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals