Codename Revolution

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Release : 2012-02-24
Genre : Games & Activities
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Book Rating : 532/5 ( reviews)

Codename Revolution - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Codename Revolution write by Steven E. Jones. This book was released on 2012-02-24. Codename Revolution available in PDF, EPUB and Kindle. Get an inside look at the technological, social, and cultural impact of the hugely popular Nintendo Wii! The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or 40-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book examines the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: • The console itself, designed to be low-powered and nimble • The iconic Wii Remote • Wii Fit Plus, and its controller, the Wii Balance Board • The Wii Channels interface and Nintendo’s distribution system • The Wii as a social platform with multiplayer options and social interaction Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Codename Revolution

Download Codename Revolution PDF Online Free

Author :
Release : 2012-02-24
Genre : Games & Activities
Kind :
Book Rating : 80X/5 ( reviews)

Codename Revolution - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Codename Revolution write by Steven E. Jones. This book was released on 2012-02-24. Codename Revolution available in PDF, EPUB and Kindle. Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii’s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo’s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Who Are You?

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Release : 2020-10-13
Genre : Games & Activities
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Book Rating : 462/5 ( reviews)

Who Are You? - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Who Are You? write by Alex Custodio. This book was released on 2020-10-13. Who Are You? available in PDF, EPUB and Kindle. The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"--asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform.

Codename Greenkil

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Release : 2009-04-01
Genre : History
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Book Rating : 481/5 ( reviews)

Codename Greenkil - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Codename Greenkil write by Elizabeth Wheaton. This book was released on 2009-04-01. Codename Greenkil available in PDF, EPUB and Kindle. On November 3, 1979, in a Greensboro, North Carolina, housing project, gunfire erupted when a group of Klansmen and Nazis responded to public challenges to "face the wrath of the people" at a Communist-sponsored anti-Klan demonstration. Eighty-eight terror-filled seconds later, four demonstrators were dead, one was dying, and nine others were wounded. All of the dead were members of the Communist Workers Party (CWP). In Codename Greenkil, Elizabeth Wheaton goes behind the scenes of the shootings to reveal the sixteen-year history of people and events that set the stage for the tragedy and its aftermath. In her new afterword, Wheaton looks at the legacy of the shootings, focusing in particular on the survivor-initiated Greensboro Truth and Reconciliation Commission, whose members were empaneled in June 2004 and issued their final report in May 2006.

Location-Based Gaming

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Release : 2018-06-29
Genre : Social Science
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Book Rating : 834/5 ( reviews)

Location-Based Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Location-Based Gaming write by Dale Leorke. This book was released on 2018-06-29. Location-Based Gaming available in PDF, EPUB and Kindle. Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.