Computer Games for Learning

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Release : 2014-07-18
Genre : Education
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Book Rating : 512/5 ( reviews)

Computer Games for Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games for Learning write by Richard E. Mayer. This book was released on 2014-07-18. Computer Games for Learning available in PDF, EPUB and Kindle. A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Computer Games and Technical Communication

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Release : 2016-05-23
Genre : Language Arts & Disciplines
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Book Rating : 617/5 ( reviews)

Computer Games and Technical Communication - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games and Technical Communication write by Jennifer deWinter. This book was released on 2016-05-23. Computer Games and Technical Communication available in PDF, EPUB and Kindle. Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Encyclopedia of Video Games [2 volumes]

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Release : 2012-08-16
Genre : Social Science
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Book Rating : /5 ( reviews)

Encyclopedia of Video Games [2 volumes] - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Encyclopedia of Video Games [2 volumes] write by Mark J. P. Wolf. This book was released on 2012-08-16. Encyclopedia of Video Games [2 volumes] available in PDF, EPUB and Kindle. This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Digital Games, Revised Edition

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Release : 2020-03-01
Genre : Science
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Book Rating : 651/5 ( reviews)

Digital Games, Revised Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Games, Revised Edition write by Ananda Mitra. This book was released on 2020-03-01. Digital Games, Revised Edition available in PDF, EPUB and Kindle. In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games, Revised Edition explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.

Computer Gaming

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Release : 2021-01-01
Genre : Juvenile Nonfiction
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Book Rating : 322/5 ( reviews)

Computer Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Gaming write by Betsy Rathburn. This book was released on 2021-01-01. Computer Gaming available in PDF, EPUB and Kindle. People have played computer games for more than 50 years! Today, computer games are still some of the most popular video games. In this high-interest book, leveled text introduces readers to the history of computer gaming from the 1950s to the present day. Special features include a timeline, a list of top-selling games, a profile of one of today’s most popular titles, and a gaming event spotlight. This title is sure to excite reluctant readers who love video games!