Computer Games for Learning

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Release : 2014-07-11
Genre : Education
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Book Rating : 577/5 ( reviews)

Computer Games for Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games for Learning write by Richard E. Mayer. This book was released on 2014-07-11. Computer Games for Learning available in PDF, EPUB and Kindle. A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Minds in Play

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Release : 2012-12-06
Genre : Education
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Book Rating : 466/5 ( reviews)

Minds in Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Minds in Play write by Yasmin B. Kafai. This book was released on 2012-12-06. Minds in Play available in PDF, EPUB and Kindle. First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Computer Games and Instruction

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Release : 2011-05-01
Genre : Technology & Engineering
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Book Rating : 104/5 ( reviews)

Computer Games and Instruction - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games and Instruction write by J. D. Fletcher. This book was released on 2011-05-01. Computer Games and Instruction available in PDF, EPUB and Kindle. There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

The Design and Use of Simulation Computer Games in Education

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Release : 2007-01-01
Genre : Education
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Book Rating : 12X/5 ( reviews)

The Design and Use of Simulation Computer Games in Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Design and Use of Simulation Computer Games in Education write by . This book was released on 2007-01-01. The Design and Use of Simulation Computer Games in Education available in PDF, EPUB and Kindle. "A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Computer Games for Learning

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Release : 2014-07-18
Genre : Education
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Book Rating : 512/5 ( reviews)

Computer Games for Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games for Learning write by Richard E. Mayer. This book was released on 2014-07-18. Computer Games for Learning available in PDF, EPUB and Kindle. A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.