Computer Games in the EFL Classroom

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Release : 2014-02-01
Genre : Foreign Language Study
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Book Rating : 684/5 ( reviews)

Computer Games in the EFL Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games in the EFL Classroom write by Marie Schneider. This book was released on 2014-02-01. Computer Games in the EFL Classroom available in PDF, EPUB and Kindle. Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.

Developing Video Game Literacy in the EFL Classroom

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Release : 2018-07-16
Genre : Literary Criticism
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Book Rating : 484/5 ( reviews)

Developing Video Game Literacy in the EFL Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Developing Video Game Literacy in the EFL Classroom write by Roger Dale Jones. This book was released on 2018-07-16. Developing Video Game Literacy in the EFL Classroom available in PDF, EPUB and Kindle. Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Computer Games for Learning

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Release : 2014-07-11
Genre : Education
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Book Rating : 577/5 ( reviews)

Computer Games for Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games for Learning write by Richard E. Mayer. This book was released on 2014-07-11. Computer Games for Learning available in PDF, EPUB and Kindle. A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Digital Teaching and Learning: Perspectives for English Language Education

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Release : 2021-03-29
Genre : Literary Criticism
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Book Rating : 094/5 ( reviews)

Digital Teaching and Learning: Perspectives for English Language Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Teaching and Learning: Perspectives for English Language Education write by Christiane Lütge. This book was released on 2021-03-29. Digital Teaching and Learning: Perspectives for English Language Education available in PDF, EPUB and Kindle. The ongoing digitalization of social environments and personal lifeworlds has made it crucial to pinpoint the possibilities of digital teaching and learning also in the context of English language education. This book offers university students, trainee teachers, in-service teachers and teacher educators an in-depth exploration of the intricate relationship between English language education and digital teaching and learning. Located at the intersection of research, theory and teaching practice, it thoroughly legitimizes the use of digital media in English language education and provides concrete scenarios for their competence-oriented and task-based classroom use.

New Ways in Teaching with Games

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Release : 2020-02-21
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Book Rating : 747/5 ( reviews)

New Ways in Teaching with Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook New Ways in Teaching with Games write by Ulugbek Nurmukhamedov. This book was released on 2020-02-21. New Ways in Teaching with Games available in PDF, EPUB and Kindle. For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!