Contemporary Research on Intertextuality in Video Games

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Release : 2016-06-16
Genre : Computers
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Book Rating : 788/5 ( reviews)

Contemporary Research on Intertextuality in Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Contemporary Research on Intertextuality in Video Games write by Duret, Christophe. This book was released on 2016-06-16. Contemporary Research on Intertextuality in Video Games available in PDF, EPUB and Kindle. Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Gender and Contemporary Horror in Comics, Games and Transmedia

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Release : 2019-09-19
Genre : Social Science
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Book Rating : 071/5 ( reviews)

Gender and Contemporary Horror in Comics, Games and Transmedia - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gender and Contemporary Horror in Comics, Games and Transmedia write by Robert Shail. This book was released on 2019-09-19. Gender and Contemporary Horror in Comics, Games and Transmedia available in PDF, EPUB and Kindle. Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection explores modern representations of gender in horror and how this factors into the genre's appeal.

Videogames and Agency

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Release : 2022-12-30
Genre : Games & Activities
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Book Rating : 871/5 ( reviews)

Videogames and Agency - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Videogames and Agency write by Bettina Bódi. This book was released on 2022-12-30. Videogames and Agency available in PDF, EPUB and Kindle. Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

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Release : 2022-01-07
Genre : Language Arts & Disciplines
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Book Rating : 734/5 ( reviews)

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning write by Lane, Carol-Ann. This book was released on 2022-01-07. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning available in PDF, EPUB and Kindle. Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Popular Music in the Nostalgia Video Game

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Release : 2019-01-11
Genre : Performing Arts
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Book Rating : 812/5 ( reviews)

Popular Music in the Nostalgia Video Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Popular Music in the Nostalgia Video Game write by Andra Ivănescu. This book was released on 2019-01-11. Popular Music in the Nostalgia Video Game available in PDF, EPUB and Kindle. This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.