Crime, Punishment, and Video Games

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Release : 2022-11-22
Genre : Social Science
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Book Rating : 389/5 ( reviews)

Crime, Punishment, and Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Crime, Punishment, and Video Games write by Kristine Levan. This book was released on 2022-11-22. Crime, Punishment, and Video Games available in PDF, EPUB and Kindle. Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

Video Games, Violence, and Crime

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Release : 2015
Genre : Crime
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Book Rating : 530/5 ( reviews)

Video Games, Violence, and Crime - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games, Violence, and Crime write by Patricia D. Netzley. This book was released on 2015. Video Games, Violence, and Crime available in PDF, EPUB and Kindle. Although polls have shown that more than half of Americans believe there is a link between violent video games and violent behavior, experts disagree on whether such a link exists or, if it does, to what degree. This book examines the ways in which video games might impact crime, particularly in regard to violent acts.

Violence in Video Games

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Release : 2013-01-01
Genre : Juvenile Nonfiction
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Book Rating : 407/5 ( reviews)

Violence in Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Violence in Video Games write by Diane Marczely Gimpel. This book was released on 2013-01-01. Violence in Video Games available in PDF, EPUB and Kindle. Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.

Video Games, Crime, and Control

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Release : 2024-09-09
Genre : Games & Activities
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Book Rating : 639/5 ( reviews)

Video Games, Crime, and Control - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games, Crime, and Control write by Kevin F. Steinmetz. This book was released on 2024-09-09. Video Games, Crime, and Control available in PDF, EPUB and Kindle. Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Violent Video Game Effects on Children and Adolescents

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Release : 2007-01-11
Genre : Psychology
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Book Rating : 568/5 ( reviews)

Violent Video Game Effects on Children and Adolescents - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Violent Video Game Effects on Children and Adolescents write by Craig A. Anderson. This book was released on 2007-01-11. Violent Video Game Effects on Children and Adolescents available in PDF, EPUB and Kindle. Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.