Culture at Play: How Video Games Influence and Replicate Our World

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Release : 2020-11-16
Genre : Social Science
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Book Rating : 781/5 ( reviews)

Culture at Play: How Video Games Influence and Replicate Our World - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Culture at Play: How Video Games Influence and Replicate Our World write by . This book was released on 2020-11-16. Culture at Play: How Video Games Influence and Replicate Our World available in PDF, EPUB and Kindle. What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

Power Play

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Release : 2017-01-31
Genre : Education
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Book Rating : 344/5 ( reviews)

Power Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Power Play write by Asi Burak. This book was released on 2017-01-31. Power Play available in PDF, EPUB and Kindle. The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Exploring Videogames: Culture, Design and Identity

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Release : 2019-01-04
Genre : Social Science
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Book Rating : 408/5 ( reviews)

Exploring Videogames: Culture, Design and Identity - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Exploring Videogames: Culture, Design and Identity write by Nick Webber. This book was released on 2019-01-04. Exploring Videogames: Culture, Design and Identity available in PDF, EPUB and Kindle. This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Videogames Studies: Concepts, Cultures, and Communication

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Release : 2020-04-14
Genre : Social Science
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Book Rating : 596/5 ( reviews)

Videogames Studies: Concepts, Cultures, and Communication - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Videogames Studies: Concepts, Cultures, and Communication write by Monica Evans. This book was released on 2020-04-14. Videogames Studies: Concepts, Cultures, and Communication available in PDF, EPUB and Kindle. This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Video Games as Culture

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Release : 2018-03-14
Genre : Social Science
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Book Rating : 926/5 ( reviews)

Video Games as Culture - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games as Culture write by Daniel Muriel. This book was released on 2018-03-14. Video Games as Culture available in PDF, EPUB and Kindle. Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.