Delphi Developer's Guide to OpenGL

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Author :
Release : 1999
Genre : Computer graphics
Kind :
Book Rating : 571/5 ( reviews)

Delphi Developer's Guide to OpenGL - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Delphi Developer's Guide to OpenGL write by Jon Q. Jacobs. This book was released on 1999. Delphi Developer's Guide to OpenGL available in PDF, EPUB and Kindle. A comprehensive title targeted at experienced 32-bit Delphi programmers and developers in the use of the industry graphics standard library, OpenGL, which has become a standard for programming in the animation and computer game industries.

OpenGL Programming Guide

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Author :
Release : 2009-07-21
Genre : Computers
Kind :
Book Rating : 274/5 ( reviews)

OpenGL Programming Guide - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook OpenGL Programming Guide write by Dave Shreiner. This book was released on 2009-07-21. OpenGL Programming Guide available in PDF, EPUB and Kindle. Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

OpenGL ES 2.0 Programming Guide

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Author :
Release : 2008-07-24
Genre : Computers
Kind :
Book Rating : 790/5 ( reviews)

OpenGL ES 2.0 Programming Guide - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook OpenGL ES 2.0 Programming Guide write by Aaftab Munshi. This book was released on 2008-07-24. OpenGL ES 2.0 Programming Guide available in PDF, EPUB and Kindle. OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now. In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shaders—including examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3

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Author :
Release : 2013
Genre : Computer graphics
Kind :
Book Rating : 445/5 ( reviews)

OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3 write by . This book was released on 2013. OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3 available in PDF, EPUB and Kindle.

OpenGL Programming Guide

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Author :
Release : 1997
Genre : Computers
Kind :
Book Rating : 381/5 ( reviews)

OpenGL Programming Guide - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook OpenGL Programming Guide write by Mason Woo. This book was released on 1997. OpenGL Programming Guide available in PDF, EPUB and Kindle. Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.