Design Games for Architecture

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Release : 2013-10-08
Genre : Architecture
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Book Rating : 520/5 ( reviews)

Design Games for Architecture - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Design Games for Architecture write by Aaron Westre. This book was released on 2013-10-08. Design Games for Architecture available in PDF, EPUB and Kindle. Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.

Game Architecture and Design

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Release : 2004
Genre : Computers
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Book Rating : 635/5 ( reviews)

Game Architecture and Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Architecture and Design write by Andrew Rollings. This book was released on 2004. Game Architecture and Design available in PDF, EPUB and Kindle. A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Game Programming Patterns

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Release : 2014-11-03
Genre : Computers
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Book Rating : 914/5 ( reviews)

Game Programming Patterns - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Programming Patterns write by Robert Nystrom. This book was released on 2014-11-03. Game Programming Patterns available in PDF, EPUB and Kindle. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

The Routledge Companion to Games in Architecture and Urban Planning

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Release : 2019-11-25
Genre : Architecture
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Book Rating : 705/5 ( reviews)

The Routledge Companion to Games in Architecture and Urban Planning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Routledge Companion to Games in Architecture and Urban Planning write by Marta Brković Dodig. This book was released on 2019-11-25. The Routledge Companion to Games in Architecture and Urban Planning available in PDF, EPUB and Kindle. The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Game Engine Architecture

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Release : 2017-03-27
Genre : Computers
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Book Rating : 64X/5 ( reviews)

Game Engine Architecture - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Engine Architecture write by Jason Gregory. This book was released on 2017-03-27. Game Engine Architecture available in PDF, EPUB and Kindle. Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.