Designing Pro-Environmental Games

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Release : 2023
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Designing Pro-Environmental Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Designing Pro-Environmental Games write by Clayton Whittle. This book was released on 2023. Designing Pro-Environmental Games available in PDF, EPUB and Kindle. Climate change poses one of the most critical challenges of our time, necessitating systematic change and individual actions to combat the crisis. Games, both digital and analogue, have the potential to empower individuals as pro-environmental actors. However, academically driven, research-based serious games often have limited scope and audience, while commercially successful games lack valid research on incorporating environmental messaging. This dissertation aims to bridge the research-industry divide by conducting design workshops with game industry professionals through the United Nations Green Game Jam. The workshops introduce an evidence-based environmental game design framework, connecting environmental psychology and serious game design strategies. The objectives are to understand how designers interact with research-supported strategies, foster industry-research collaboration, and gain insights into advancements in serious game design. Four themes emerge from the investigation, reflecting the iterative design process, theoretical connections, comparisons with popular games, and the teams' shared understanding of relevant theories. The designs proposed through the workshop align strongly with evidence-based environmental education and serious game design theories, offering potential for empowering climate action. The dissertation follows a traditional structure, including a literature review on environmental education and serious game design theories, the creation process of the Environmental Game Design Playbook, workshop methodologies, data collection, and analysis approaches. The study's contributions include evidence of learning and agency among participants, insights into design processes, and a theoretical framework for mixed reality climate action games. These contributions have significant implications for industry and academic practice in pro-environmental game design.

Game Design Workshop

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Release : 2024-04-05
Genre : Computers
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Book Rating : 449/5 ( reviews)

Game Design Workshop - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Workshop write by Tracy Fullerton. This book was released on 2024-04-05. Game Design Workshop available in PDF, EPUB and Kindle. “Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Interactivity, Game Creation, Design, Learning, and Innovation

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Release : 2020-07-27
Genre : Computers
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Book Rating : 941/5 ( reviews)

Interactivity, Game Creation, Design, Learning, and Innovation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Interactivity, Game Creation, Design, Learning, and Innovation write by Anthony Brooks. This book was released on 2020-07-27. Interactivity, Game Creation, Design, Learning, and Innovation available in PDF, EPUB and Kindle. This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Design and Development of Training Games

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Release : 2015
Genre : Computers
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Book Rating : 746/5 ( reviews)

Design and Development of Training Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Design and Development of Training Games write by Talib S. Hussain. This book was released on 2015. Design and Development of Training Games available in PDF, EPUB and Kindle. Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Game Design

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Release : 2007-03-09
Genre : Computers
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Book Rating : 943/5 ( reviews)

Game Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design write by Jim Thompson. This book was released on 2007-03-09. Game Design available in PDF, EPUB and Kindle. Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.