Development and Deployment of Multiplayer Online Games, Vol. I

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Release : 2017-07
Genre :
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Book Rating : 067/5 ( reviews)

Development and Deployment of Multiplayer Online Games, Vol. I - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Development and Deployment of Multiplayer Online Games, Vol. I write by 'No Bugs' Hare. This book was released on 2017-07. Development and Deployment of Multiplayer Online Games, Vol. I available in PDF, EPUB and Kindle. Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Multiplayer Game Programming

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Release : 2015-11-20
Genre : Computers
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Book Rating : 341/5 ( reviews)

Multiplayer Game Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Multiplayer Game Programming write by Josh Glazer. This book was released on 2015-11-20. Multiplayer Game Programming available in PDF, EPUB and Kindle. The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Handbook of Digital Games

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Release : 2014-02-19
Genre : Technology & Engineering
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Book Rating : 276/5 ( reviews)

Handbook of Digital Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Digital Games write by Marios C. Angelides. This book was released on 2014-02-19. Handbook of Digital Games available in PDF, EPUB and Kindle. This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Release : 2010-11-30
Genre : Games & Activities
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Book Rating : 963/5 ( reviews)

Gaming and Simulations: Concepts, Methodologies, Tools and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and Simulations: Concepts, Methodologies, Tools and Applications write by Management Association, Information Resources. This book was released on 2010-11-30. Gaming and Simulations: Concepts, Methodologies, Tools and Applications available in PDF, EPUB and Kindle. "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications

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Release : 2007-07-31
Genre : Business & Economics
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Book Rating : 368/5 ( reviews)

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Online and Distance Learning: Concepts, Methodologies, Tools, and Applications write by Tomei, Lawrence A.. This book was released on 2007-07-31. Online and Distance Learning: Concepts, Methodologies, Tools, and Applications available in PDF, EPUB and Kindle. "This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.