Differences in Motivation and Game Scores Between Middle School Students Completing Digital Game-based Learning Tasks with and Without Supports of Autonomy and Structure

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Release : 2016
Genre : Active learning
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Book Rating : /5 ( reviews)

Differences in Motivation and Game Scores Between Middle School Students Completing Digital Game-based Learning Tasks with and Without Supports of Autonomy and Structure - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Differences in Motivation and Game Scores Between Middle School Students Completing Digital Game-based Learning Tasks with and Without Supports of Autonomy and Structure write by Joseph Harmon. This book was released on 2016. Differences in Motivation and Game Scores Between Middle School Students Completing Digital Game-based Learning Tasks with and Without Supports of Autonomy and Structure available in PDF, EPUB and Kindle. The purpose of this study was to determine the effect of autonomy and structure support on intrinsic motivation (IM), the facilitators of IM, and game scores during digital game-based learning (DGBL) tasks. The sample included 222 students in sixth, seventh, and eighth grade classrooms. Three instruments from the Intrinsic Motivation Inventory (IMI) were utilized during the study: (a) Perceived Choice; (b) Perceived Competence; and (c) Interest/Enjoyment. A quasi-experimental static-group comparison model research design was used to test the differences in perceived autonomy, perceived competence, interest/enjoyment, and game scores between four groups of middle school students completing online learning games in their social studies classes. One-way analyses of variance (ANOVA) were used to measure the difference in means of the three subscales on the IMI between the groups, and the difference in means in average overall game scores. The IMI was delivered via Google Forms and game scores were collected from the gaming website. The results of the study revealed that facilitators of IM are affected by teacher support prior to completing DGBL tasks, which in turn influences students overall interest and enjoyment. Teacher support or non-support, however, had no effect on game-scores. Upon analysis of the data, the researcher rejected the null hypotheses that there is no statistical difference in perceived choice, perceived competence, and interest/enjoyment between groups receiving varying supports or non-supports from their teachers prior to gameplay. However, the researcher failed to reject the null hypothesis that there is no statistical difference in game-scores amongst these same groups. Further research is needed to determine the ways in which motivation and achievement is fulfilled within the DGBL environment.

Digital Game-Based Learning

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Release : 2007-03-01
Genre : Education
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Book Rating : 634/5 ( reviews)

Digital Game-Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Game-Based Learning write by Marc Prensky. This book was released on 2007-03-01. Digital Game-Based Learning available in PDF, EPUB and Kindle. Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

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Release : 2010-05-31
Genre : Computers
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Book Rating : 147/5 ( reviews)

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study write by Baek, Young Kyun. This book was released on 2010-05-31. Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study available in PDF, EPUB and Kindle. As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Motivating Others

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Release : 1996
Genre : Education
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Book Rating : /5 ( reviews)

Motivating Others - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Motivating Others write by Johnmarshall Reeve. This book was released on 1996. Motivating Others available in PDF, EPUB and Kindle. Motivating Others focuses on helping teachers to encourage and nurture their students' natural motivation. With its constructivist, humanistic approach, this book presents theoretical rationale as well as practical 'how-to' applications within a clear, conceptual, organizational framework for the study of motivation.

Interdisciplinary Design of Game-based Learning Platforms

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Release : 2018-12-07
Genre : Education
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Book Rating : 398/5 ( reviews)

Interdisciplinary Design of Game-based Learning Platforms - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Interdisciplinary Design of Game-based Learning Platforms write by Fengfeng Ke. This book was released on 2018-12-07. Interdisciplinary Design of Game-based Learning Platforms available in PDF, EPUB and Kindle. This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.