Difficult Questions about Video Games

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Author :
Release : 2004
Genre : Games & Activities
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Book Rating : /5 ( reviews)

Difficult Questions about Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Difficult Questions about Video Games write by James Newman. This book was released on 2004. Difficult Questions about Video Games available in PDF, EPUB and Kindle.

Asking Questions about Video Games

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Release : 2015-08-01
Genre : Juvenile Nonfiction
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Book Rating : 230/5 ( reviews)

Asking Questions about Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Asking Questions about Video Games write by Marie Powell. This book was released on 2015-08-01. Asking Questions about Video Games available in PDF, EPUB and Kindle. The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Games are not

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Release : 2017-08-15
Genre : Games & Activities
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Book Rating : 662/5 ( reviews)

Games are not - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games are not write by David Myers. This book was released on 2017-08-15. Games are not available in PDF, EPUB and Kindle. How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

The Ethics of Computer Games

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Release : 2011-08-19
Genre : Social Science
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Book Rating : 537/5 ( reviews)

The Ethics of Computer Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ethics of Computer Games write by Miguel Sicart. This book was released on 2011-08-19. The Ethics of Computer Games available in PDF, EPUB and Kindle. Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Theory of Fun for Game Design

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Release : 2013-11-08
Genre : Computers
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Book Rating : 172/5 ( reviews)

Theory of Fun for Game Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Theory of Fun for Game Design write by Raph Koster. This book was released on 2013-11-08. Theory of Fun for Game Design available in PDF, EPUB and Kindle. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins