Digital Gaming Re-imagines the Middle Ages

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Release : 2013-09-11
Genre : Games & Activities
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Book Rating : 824/5 ( reviews)

Digital Gaming Re-imagines the Middle Ages - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Gaming Re-imagines the Middle Ages write by Daniel T. Kline. This book was released on 2013-09-11. Digital Gaming Re-imagines the Middle Ages available in PDF, EPUB and Kindle. Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Digital Gaming Re-imagines the Middle Ages

Download Digital Gaming Re-imagines the Middle Ages PDF Online Free

Author :
Release : 2013-09-11
Genre : Games & Activities
Kind :
Book Rating : 832/5 ( reviews)

Digital Gaming Re-imagines the Middle Ages - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Gaming Re-imagines the Middle Ages write by Daniel T. Kline. This book was released on 2013-09-11. Digital Gaming Re-imagines the Middle Ages available in PDF, EPUB and Kindle. Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Games and Gaming in Medieval Literature

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Release : 2015-07-29
Genre : Literary Criticism
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Book Rating : 521/5 ( reviews)

Games and Gaming in Medieval Literature - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Gaming in Medieval Literature write by Serina Patterson. This book was released on 2015-07-29. Games and Gaming in Medieval Literature available in PDF, EPUB and Kindle. The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

The Middle Ages in Computer Games

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Release : 2024-11-05
Genre : Games & Activities
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Book Rating : 299/5 ( reviews)

The Middle Ages in Computer Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Middle Ages in Computer Games write by Robert Houghton. This book was released on 2024-11-05. The Middle Ages in Computer Games available in PDF, EPUB and Kindle. Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

Playing the Middle Ages

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Release : 2023-08-24
Genre : History
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Book Rating : 90X/5 ( reviews)

Playing the Middle Ages - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Playing the Middle Ages write by Robert Houghton. This book was released on 2023-08-24. Playing the Middle Ages available in PDF, EPUB and Kindle. The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.