Direct3D Rendering Cookbook

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Release : 2014-01-20
Genre : Computers
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Book Rating : 116/5 ( reviews)

Direct3D Rendering Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Direct3D Rendering Cookbook write by Justin Stenning. This book was released on 2014-01-20. Direct3D Rendering Cookbook available in PDF, EPUB and Kindle. This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

3D Graphics Rendering Cookbook

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Release : 2021-08-25
Genre : Computers
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Book Rating : 301/5 ( reviews)

3D Graphics Rendering Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Graphics Rendering Cookbook write by Sergey Kosarevsky. This book was released on 2021-08-25. 3D Graphics Rendering Cookbook available in PDF, EPUB and Kindle. Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Hlsl Development Cookbook

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Release : 2013-06-13
Genre : Computers
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Book Rating : 214/5 ( reviews)

Hlsl Development Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Hlsl Development Cookbook write by Doron Feinstein. This book was released on 2013-06-13. Hlsl Development Cookbook available in PDF, EPUB and Kindle. Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).

Direct3D Rendering Cookbook

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Release : 2015-08-19
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Book Rating : 923/5 ( reviews)

Direct3D Rendering Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Direct3D Rendering Cookbook write by Muhammad L. Nicholson. This book was released on 2015-08-19. Direct3D Rendering Cookbook available in PDF, EPUB and Kindle. This updated and expanded second edition of the Direct3D Rendering Cookbook provides a user-friendly introduction to the subject Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Practical Rendering and Computation with Direct3D 11

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Release : 2016-04-19
Genre : Computers
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Book Rating : 766/5 ( reviews)

Practical Rendering and Computation with Direct3D 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Rendering and Computation with Direct3D 11 write by Jason Zink. This book was released on 2016-04-19. Practical Rendering and Computation with Direct3D 11 available in PDF, EPUB and Kindle. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me