Engaging with Videogames: Play, Theory and Practice

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Release : 2019-01-04
Genre : Social Science
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Book Rating : 955/5 ( reviews)

Engaging with Videogames: Play, Theory and Practice - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Engaging with Videogames: Play, Theory and Practice write by Dawn Stobbart. This book was released on 2019-01-04. Engaging with Videogames: Play, Theory and Practice available in PDF, EPUB and Kindle. This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

Engaging with Videogames: Play, Theory and Practice

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Author :
Release : 2014
Genre : Communication
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Book Rating : 408/5 ( reviews)

Engaging with Videogames: Play, Theory and Practice - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Engaging with Videogames: Play, Theory and Practice write by Dawn Stobbart. This book was released on 2014. Engaging with Videogames: Play, Theory and Practice available in PDF, EPUB and Kindle.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Release : 2014-12-02
Genre : Education
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Book Rating : 420/5 ( reviews)

What Video Games Have to Teach Us About Learning and Literacy. Second Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook What Video Games Have to Teach Us About Learning and Literacy. Second Edition write by James Paul Gee. This book was released on 2014-12-02. What Video Games Have to Teach Us About Learning and Literacy. Second Edition available in PDF, EPUB and Kindle. Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Learning by Playing

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Release : 2014
Genre : Education
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Book Rating : 64X/5 ( reviews)

Learning by Playing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning by Playing write by Fran Blumberg. This book was released on 2014. Learning by Playing available in PDF, EPUB and Kindle. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Video Games and Comedy

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Release : 2022-03-26
Genre : Performing Arts
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Book Rating : 388/5 ( reviews)

Video Games and Comedy - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games and Comedy write by Krista Bonello Rutter Giappone. This book was released on 2022-03-26. Video Games and Comedy available in PDF, EPUB and Kindle. Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.