Entertainment Computing

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Release : 2013-04-17
Genre : Computers
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Book Rating : 606/5 ( reviews)

Entertainment Computing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Entertainment Computing write by Ryohei Nakatsu. This book was released on 2013-04-17. Entertainment Computing available in PDF, EPUB and Kindle. This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Entertainment Computing and Serious Games

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Release : 2016-10-05
Genre : Computers
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Book Rating : 524/5 ( reviews)

Entertainment Computing and Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Entertainment Computing and Serious Games write by Ralf Dörner. This book was released on 2016-10-05. Entertainment Computing and Serious Games available in PDF, EPUB and Kindle. The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

New Frontiers for Entertainment Computing

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Release : 2008-07-17
Genre : Computers
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Book Rating : 007/5 ( reviews)

New Frontiers for Entertainment Computing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook New Frontiers for Entertainment Computing write by Paolo Ciancarini. This book was released on 2008-07-17. New Frontiers for Entertainment Computing available in PDF, EPUB and Kindle. This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Entertainment Computing – ICEC 2021

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Release : 2021-10-31
Genre : Computers
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Book Rating : 944/5 ( reviews)

Entertainment Computing – ICEC 2021 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Entertainment Computing – ICEC 2021 write by Jannicke Baalsrud Hauge. This book was released on 2021-10-31. Entertainment Computing – ICEC 2021 available in PDF, EPUB and Kindle. This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing - ICEC 2008

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Release : 2008-11-01
Genre : Computers
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Book Rating : 222/5 ( reviews)

Entertainment Computing - ICEC 2008 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Entertainment Computing - ICEC 2008 write by Scott M. Stevens. This book was released on 2008-11-01. Entertainment Computing - ICEC 2008 available in PDF, EPUB and Kindle. The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.