Essential Maths Skills for AS/a Level Computer Science

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Release : 2016-05-27
Genre : A-level examinations
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Book Rating : 578/5 ( reviews)

Essential Maths Skills for AS/a Level Computer Science - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Essential Maths Skills for AS/a Level Computer Science write by Victoria Ellis. This book was released on 2016-05-27. Essential Maths Skills for AS/a Level Computer Science available in PDF, EPUB and Kindle. If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Essential Mathematics for Games and Interactive Applications

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Release : 2008-05-19
Genre : Computers
Kind :
Book Rating : 61X/5 ( reviews)

Essential Mathematics for Games and Interactive Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Essential Mathematics for Games and Interactive Applications write by James M. Van Verth. This book was released on 2008-05-19. Essential Mathematics for Games and Interactive Applications available in PDF, EPUB and Kindle. Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Essential Maths Skills for AS/A- Level Computer Science

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Author :
Release : 2016
Genre : EDUCATION
Kind :
Book Rating : 585/5 ( reviews)

Essential Maths Skills for AS/A- Level Computer Science - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Essential Maths Skills for AS/A- Level Computer Science write by Ellis, Victoria. This book was released on 2016. Essential Maths Skills for AS/A- Level Computer Science available in PDF, EPUB and Kindle. If your students struggle with standard deviation, statistical tests and logarithmic functions, this is the book for them. This textbook companion will help improve their essential maths skills for biology, whichever awarding body specification you're following. You can use it throughout the course, whenever you feel they need some extra help.- Develop understanding of both maths and biology with all worked examples and questions within a biology context- Improve confidence with a step-by-step approach to every maths skill- Measure progress with guided and non-guided questions - Understand mi.

Guide to Essential Math

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Release : 2013-02-14
Genre : Mathematics
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Book Rating : 589/5 ( reviews)

Guide to Essential Math - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Guide to Essential Math write by Sy M. Blinder. This book was released on 2013-02-14. Guide to Essential Math available in PDF, EPUB and Kindle. This book reminds students in junior, senior and graduate level courses in physics, chemistry and engineering of the math they may have forgotten (or learned imperfectly) that is needed to succeed in science courses. The focus is on math actually used in physics, chemistry, and engineering, and the approach to mathematics begins with 12 examples of increasing complexity, designed to hone the student's ability to think in mathematical terms and to apply quantitative methods to scientific problems. Detailed illustrations and links to reference material online help further comprehension. The second edition features new problems and illustrations and features expanded chapters on matrix algebra and differential equations. Use of proven pedagogical techniques developed during the author’s 40 years of teaching experience New practice problems and exercises to enhance comprehension Coverage of fairly advanced topics, including vector and matrix algebra, partial differential equations, special functions and complex variables

Math for Programmers

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Release : 2021-01-12
Genre : Computers
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Book Rating : 353/5 ( reviews)

Math for Programmers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Math for Programmers write by Paul Orland. This book was released on 2021-01-12. Math for Programmers available in PDF, EPUB and Kindle. In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks