Ethics and Game Design: Teaching Values through Play

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Release : 2010-02-28
Genre : Education
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Book Rating : 461/5 ( reviews)

Ethics and Game Design: Teaching Values through Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Ethics and Game Design: Teaching Values through Play write by Schrier, Karen. This book was released on 2010-02-28. Ethics and Game Design: Teaching Values through Play available in PDF, EPUB and Kindle. "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Designing Games for Ethics: Models, Techniques and Frameworks

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Release : 2010-12-31
Genre : Games & Activities
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Book Rating : 22X/5 ( reviews)

Designing Games for Ethics: Models, Techniques and Frameworks - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Designing Games for Ethics: Models, Techniques and Frameworks write by Schrier, Karen. This book was released on 2010-12-31. Designing Games for Ethics: Models, Techniques and Frameworks available in PDF, EPUB and Kindle. "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

The Ethics of Computer Games

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Release : 2011-08-19
Genre : Social Science
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Book Rating : 537/5 ( reviews)

The Ethics of Computer Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ethics of Computer Games write by Miguel Sicart. This book was released on 2011-08-19. The Ethics of Computer Games available in PDF, EPUB and Kindle. Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Beyond Choices

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Release : 2013-09-06
Genre : Games & Activities
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Book Rating : 787/5 ( reviews)

Beyond Choices - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Beyond Choices write by Miguel Sicart. This book was released on 2013-09-06. Beyond Choices available in PDF, EPUB and Kindle. How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

The Psychology of Video Games

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Release : 2020-10-07
Genre : Psychology
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Book Rating : 760/5 ( reviews)

The Psychology of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Psychology of Video Games write by Celia Hodent. This book was released on 2020-10-07. The Psychology of Video Games available in PDF, EPUB and Kindle. What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.