Etudes for Programmers

Download Etudes for Programmers PDF Online Free

Author :
Release : 1978
Genre : Computers
Kind :
Book Rating : /5 ( reviews)

Etudes for Programmers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Etudes for Programmers write by Charles Wetherell. This book was released on 1978. Etudes for Programmers available in PDF, EPUB and Kindle. A collection of large—scale problems for “learning by doing.” With detailed and careful analysis of the real world situations surrounding common programming problems. -- Back cover.

Code Complete

Download Code Complete PDF Online Free

Author :
Release : 2004-06-09
Genre : Computers
Kind :
Book Rating : 974/5 ( reviews)

Code Complete - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Code Complete write by Steve McConnell. This book was released on 2004-06-09. Code Complete available in PDF, EPUB and Kindle. Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Etudes for ClojureScript

Download Etudes for ClojureScript PDF Online Free

Author :
Release : 2015-11-16
Genre : Computers
Kind :
Book Rating : 318/5 ( reviews)

Etudes for ClojureScript - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Etudes for ClojureScript write by J. David Eisenberg. This book was released on 2015-11-16. Etudes for ClojureScript available in PDF, EPUB and Kindle. A short composition that provides practice material for a particular musical skill is called an étude. In this hands-on book, you’ll find more than 30 études to help you practice ClojureScript skills for specific programming areas, ranging from functions and variables to asynchronous processing. Each of these small projects includes a description of a program that you will compose (write) in ClojureScript. Though not as difficult as their musical counterparts, these programming études will help you stretch beyond the material and examples that you find in most ClojureScript books or online references. One chapter features études for an open-ended project that will help you put together what you’ve learned. Solutions to each étude are revealed in the appendix. Programming areas include: Working with functions and variables with def and let Interacting with JavaScript and web pages, using several libraries Lists, vectors, and higher-order map, filter, and reduce functions Data mapping with ClojureScript Using different ClojureScript libraries to program with React Adding, subtracting, multiplying, and dividing rational and complex numbers with defprotocol and defrecord Asynchronous processing with core.async

The Art of Agile Development

Download The Art of Agile Development PDF Online Free

Author :
Release : 2008
Genre : Computers
Kind :
Book Rating : 675/5 ( reviews)

The Art of Agile Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Art of Agile Development write by James Shore. This book was released on 2008. The Art of Agile Development available in PDF, EPUB and Kindle. For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.

Game Engine Architecture, Third Edition

Download Game Engine Architecture, Third Edition PDF Online Free

Author :
Release : 2018-07-20
Genre : Computers
Kind :
Book Rating : 289/5 ( reviews)

Game Engine Architecture, Third Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Engine Architecture, Third Edition write by Jason Gregory. This book was released on 2018-07-20. Game Engine Architecture, Third Edition available in PDF, EPUB and Kindle. In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.