Facilitating the Acquisition of Realistic Material Appearance Models

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Release : 2016
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Facilitating the Acquisition of Realistic Material Appearance Models - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Facilitating the Acquisition of Realistic Material Appearance Models write by Yitzchak Lockerman. This book was released on 2016. Facilitating the Acquisition of Realistic Material Appearance Models available in PDF, EPUB and Kindle.

Material Appearance Modeling: A Data-Coherent Approach

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Release : 2013-06-06
Genre : Computers
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Book Rating : 787/5 ( reviews)

Material Appearance Modeling: A Data-Coherent Approach - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Material Appearance Modeling: A Data-Coherent Approach write by Yue Dong. This book was released on 2013-06-06. Material Appearance Modeling: A Data-Coherent Approach available in PDF, EPUB and Kindle. A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.

Modelling appearance printing

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Release : 2024-04-05
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Book Rating : 577/5 ( reviews)

Modelling appearance printing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Modelling appearance printing write by Alina Pranovich. This book was released on 2024-04-05. Modelling appearance printing available in PDF, EPUB and Kindle. Colour perception is fundamental to our everyday experiences, allowing us to communicate and interpret visual information effectively. Yet, replicating these experiences accurately poses a significant challenge, particularly in the context of full-colour 3D printing. Advances in this field have revolutionised the fabrication of customised prosthetic body parts, such as eyes, teeth, and skin features, with profound implications for medical and aesthetic applications. The key to successful 3D printing lies in the digital preview of objects before fabrication, enabling users to assess colour reproduction and quality. However, accurately representing colour in a digital environment is complex, as it depends on numerous factors, including illumination, object shape, surface properties, scene context, and observer characteristics. Traditional methods of previewing conventional 2D prints overlook this complexity. This thesis addresses this challenge by focusing on two types of materials: semitransparent polymers commonly used in 3D printing, and goniochromatic colorants employed in printing to introduce unique effects unattainable with conventional inks for 2D printing. For semitransparent materials, we developed an empirical function to represent colour based on sample thickness, enabling efficient digital representation. Additionally, we adapted a colour measuring device to identify two key material parameters, absorption and scattering coefficients, essential for accurate colour reproduction. Goniochromatic materials, such as thin film-coated mica particles, are slightly more complicated and less predictive in terms of their final colour appearance. Although not yet used in 3D printing, these particles used in conventional printing introduce colour variation while rotating the print. We found that goniochromatic properties can be expressed with an empirically found function after collecting angle-dependent light reflecting properties of the sample. We used this function and showed how prints with goniochromatic materials can be efficiently previewed on a computer monitor.

Principles of Appearance Acquisition and Representation

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Release : 2009-08-20
Genre : Image processing
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Book Rating : 542/5 ( reviews)

Principles of Appearance Acquisition and Representation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Principles of Appearance Acquisition and Representation write by Tim Weyrich. This book was released on 2009-08-20. Principles of Appearance Acquisition and Representation available in PDF, EPUB and Kindle. "Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.

Digital Modeling of Material Appearance

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Release : 2010-07-21
Genre : Computers
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Book Rating : 71X/5 ( reviews)

Digital Modeling of Material Appearance - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Modeling of Material Appearance write by Julie Dorsey. This book was released on 2010-07-21. Digital Modeling of Material Appearance available in PDF, EPUB and Kindle. Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance