Producing Games

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Author :
Release : 2010
Genre : Art
Kind :
Book Rating : 708/5 ( reviews)

Producing Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Producing Games write by D. S. Cohen. This book was released on 2010. Producing Games available in PDF, EPUB and Kindle. Learn all of the game production secrets you need from two industry insiders!

Video Games

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Release : 2009-10-26
Genre : Young Adult Nonfiction
Kind :
Book Rating : 065/5 ( reviews)

Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games write by Kevin Hile. This book was released on 2009-10-26. Video Games available in PDF, EPUB and Kindle. The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.

Serious Games

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Release : 2021-06-28
Genre : Science
Kind :
Book Rating : 440/5 ( reviews)

Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games write by Carlos Vaz De Carvalho. This book was released on 2021-06-28. Serious Games available in PDF, EPUB and Kindle.

Playing Games in Nineteenth-Century Britain and America

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Release : 2021-11-01
Genre : History
Kind :
Book Rating : 565/5 ( reviews)

Playing Games in Nineteenth-Century Britain and America - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Playing Games in Nineteenth-Century Britain and America write by Ann R. Hawkins. This book was released on 2021-11-01. Playing Games in Nineteenth-Century Britain and America available in PDF, EPUB and Kindle. A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

A Multimodal Approach to Video Games and the Player Experience

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Release : 2018-10-10
Genre : Language Arts & Disciplines
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Book Rating : 75X/5 ( reviews)

A Multimodal Approach to Video Games and the Player Experience - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A Multimodal Approach to Video Games and the Player Experience write by Weimin Toh. This book was released on 2018-10-10. A Multimodal Approach to Video Games and the Player Experience available in PDF, EPUB and Kindle. This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.