Game-based Learning Across the Disciplines

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Release : 2021-08-02
Genre : Education
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Book Rating : 422/5 ( reviews)

Game-based Learning Across the Disciplines - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game-based Learning Across the Disciplines write by Carmela Aprea. This book was released on 2021-08-02. Game-based Learning Across the Disciplines available in PDF, EPUB and Kindle. The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Handbook of Game-Based Learning

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Release : 2020-02-04
Genre : Education
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Book Rating : 546/5 ( reviews)

Handbook of Game-Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Game-Based Learning write by Jan L. Plass. This book was released on 2020-02-04. Handbook of Game-Based Learning available in PDF, EPUB and Kindle. A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Game-Based Learning and the Power of Play

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Release : 2016-08-17
Genre : Education
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Book Rating : 414/5 ( reviews)

Game-Based Learning and the Power of Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game-Based Learning and the Power of Play write by Pauline Rooney. This book was released on 2016-08-17. Game-Based Learning and the Power of Play available in PDF, EPUB and Kindle. In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.

Games: Purpose and Potential in Education

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Release : 2008-10-22
Genre : Education
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Book Rating : 759/5 ( reviews)

Games: Purpose and Potential in Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games: Purpose and Potential in Education write by Christopher Thomas Miller. This book was released on 2008-10-22. Games: Purpose and Potential in Education available in PDF, EPUB and Kindle. The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Digital Games in Language Learning and Teaching

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Release : 2012-06-12
Genre : Language Arts & Disciplines
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Book Rating : 262/5 ( reviews)

Digital Games in Language Learning and Teaching - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Games in Language Learning and Teaching write by Hayo Reinders. This book was released on 2012-06-12. Digital Games in Language Learning and Teaching available in PDF, EPUB and Kindle. This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.