Game Design Deep Dive: Horror

Download Game Design Deep Dive: Horror PDF Online Free

Author :
Release : 2021-10-07
Genre : Computers
Kind :
Book Rating : 011/5 ( reviews)

Game Design Deep Dive: Horror - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Deep Dive: Horror write by Joshua Bycer. This book was released on 2021-10-07. Game Design Deep Dive: Horror available in PDF, EPUB and Kindle. The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Game Design Deep Dive: Horror

Download Game Design Deep Dive: Horror PDF Online Free

Author :
Release : 2021-10-08
Genre : Computers
Kind :
Book Rating : 100/5 ( reviews)

Game Design Deep Dive: Horror - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Deep Dive: Horror write by Joshua Bycer. This book was released on 2021-10-08. Game Design Deep Dive: Horror available in PDF, EPUB and Kindle. The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Game Design Deep Dive

Download Game Design Deep Dive PDF Online Free

Author :
Release : 2021-04-07
Genre : Computers
Kind :
Book Rating : 985/5 ( reviews)

Game Design Deep Dive - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Deep Dive write by Joshua Bycer. This book was released on 2021-04-07. Game Design Deep Dive available in PDF, EPUB and Kindle. Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.

Game Design Deep Dive

Download Game Design Deep Dive PDF Online Free

Author :
Release : 2024-09-11
Genre : Computers
Kind :
Book Rating : 699/5 ( reviews)

Game Design Deep Dive - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Deep Dive write by Joshua Bycer. This book was released on 2024-09-11. Game Design Deep Dive available in PDF, EPUB and Kindle. This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‐plus‐year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market. Key features: Discusses reflex‐driven design and the challenges and balances that go into single and multiplayer gameplay Provides a breakdown of what gunplay is and how to make your FPS design pop Draws from examples across the industry Examines the design and philosophies that went into many of the best shooters released in the past 30 years

Game Design Deep Dive

Download Game Design Deep Dive PDF Online Free

Author :
Release : 2019
Genre : Computer games
Kind :
Book Rating : 387/5 ( reviews)

Game Design Deep Dive - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Deep Dive write by Joshua Bycer. This book was released on 2019. Game Design Deep Dive available in PDF, EPUB and Kindle. The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective. Key Selling Points: The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping. A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint. A must read for anyone interested in building their own platformer or just interested in the history of the game industry's most famous game mechanic. This book is a perfect companion for someone building their first game or as part of a game design classroom. Includes real game examples to highlight the discussed topics and mechanics. Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.