Educational Game Design Fundamentals

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Release : 2018-07-11
Genre : Computers
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Book Rating : 715/5 ( reviews)

Educational Game Design Fundamentals - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Educational Game Design Fundamentals write by George Kalmpourtzis. This book was released on 2018-07-11. Educational Game Design Fundamentals available in PDF, EPUB and Kindle. Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Game Design for Learning

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Release : 2014-08-07
Genre : Business & Economics
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Book Rating : 571/5 ( reviews)

Game Design for Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design for Learning write by Stephanie Daul. This book was released on 2014-08-07. Game Design for Learning available in PDF, EPUB and Kindle. Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren't sure where to start? While games have long been an important part of human social development--think learning to take turns in a board game, and strategizing about future moves in chess or checkers--we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: - define games, gamification, and simulation; and discuss the types of games people play - walk you through the process of creating a game by outlining its design and gaming framework - describe how to get stakeholders and sponsors to support the gaming solution.

Resonant Games

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Release : 2018-07-17
Genre : Games & Activities
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Book Rating : 807/5 ( reviews)

Resonant Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Resonant Games write by Eric Klopfer. This book was released on 2018-07-17. Resonant Games available in PDF, EPUB and Kindle. Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

Serious Game Design and Development: Technologies for Training and Learning

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Release : 2010-02-28
Genre : Computers
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Book Rating : 406/5 ( reviews)

Serious Game Design and Development: Technologies for Training and Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Game Design and Development: Technologies for Training and Learning write by Cannon-Bowers, Jan. This book was released on 2010-02-28. Serious Game Design and Development: Technologies for Training and Learning available in PDF, EPUB and Kindle. "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Basic Game Design and Creation for Fun & Learning

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Release : 2006
Genre : Computers
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Book Rating : 467/5 ( reviews)

Basic Game Design and Creation for Fun & Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Basic Game Design and Creation for Fun & Learning write by Nanu Swamy. This book was released on 2006. Basic Game Design and Creation for Fun & Learning available in PDF, EPUB and Kindle. Provides step-by-step instructions on creating computer games without any programming skills.