Game Physics Cookbook

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Author :
Release : 2017-03-24
Genre : Computers
Kind :
Book Rating : 813/5 ( reviews)

Game Physics Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Physics Cookbook write by Gabor Szauer. This book was released on 2017-03-24. Game Physics Cookbook available in PDF, EPUB and Kindle. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Game Physics Engine Development

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Author :
Release : 2010-07-23
Genre : Art
Kind :
Book Rating : 776/5 ( reviews)

Game Physics Engine Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Physics Engine Development write by Ian Millington. This book was released on 2010-07-23. Game Physics Engine Development available in PDF, EPUB and Kindle. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Game Physics Cookbook

Download Game Physics Cookbook PDF Online Free

Author :
Release : 2017-04-28
Genre :
Kind :
Book Rating : 663/5 ( reviews)

Game Physics Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Physics Cookbook write by Gabor Szauer. This book was released on 2017-04-28. Game Physics Cookbook available in PDF, EPUB and Kindle. Over 100 powerful recipes to help you implement efficient game physics and collision detection in your gamesAbout This Book* Get a comprehensive coverage of techniques to create high performance collision detection in games* Learn the core mathematics concepts and physics involved in depicting collision detection for your games* Get a hands-on experience of building a rigid body physics engineWho This Book Is ForThis game is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started making games with Unity 3D.What you will learn* Implement fundamental maths so you can develop gamed* Use matrices to encode linear transformations* Know how to check geometric primitives for collisions* Build a Physics engine that can create realistic rigid body behavior* Understand advanced techniques, including the Separating Axis Theorem* Create physically accurate collision reactions* Explore spatial partitioning as an acceleration structure for collisions* Resolve rigid body collisions between primitive shapesIn DetailPhysics is really important for game programmers who want to add physical realism to their games. Collision detection is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus.You'll begin by building a strong foundation in mathematics, which will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform collision tests for these primitives. We then pivot to one of the harder areas of game development-collision detection and resolution.Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read math formulas on geometry and linear Algebra.

C# Game Programming Cookbook for Unity 3D

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Author :
Release : 2014-06-24
Genre : Computers
Kind :
Book Rating : 425/5 ( reviews)

C# Game Programming Cookbook for Unity 3D - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook C# Game Programming Cookbook for Unity 3D write by Jeff W. Murray. This book was released on 2014-06-24. C# Game Programming Cookbook for Unity 3D available in PDF, EPUB and Kindle. An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Libgdx Cross-platform Game Development Cookbook

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Release : 2014-10-29
Genre : Computers
Kind :
Book Rating : 306/5 ( reviews)

Libgdx Cross-platform Game Development Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Libgdx Cross-platform Game Development Cookbook write by David Saltares Márquez. This book was released on 2014-10-29. Libgdx Cross-platform Game Development Cookbook available in PDF, EPUB and Kindle. If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.