Game Thinking

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Release : 2018-05-25
Genre : Games
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Book Rating : 547/5 ( reviews)

Game Thinking - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Thinking write by Amy Jo Kim. This book was released on 2018-05-25. Game Thinking available in PDF, EPUB and Kindle. During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Game Thinking: From Content to Actions

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Release : 2014-09-29
Genre : Business & Economics
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Book Rating : 562/5 ( reviews)

Game Thinking: From Content to Actions - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Thinking: From Content to Actions write by Zsolt Olah. This book was released on 2014-09-29. Game Thinking: From Content to Actions available in PDF, EPUB and Kindle. L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning. But they need to use those tools to show value, rather than showcase fun. This requires a mindset shift and a move from content to actions through game thinking. In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification. He also: · details considerations for building a game-based learning strategy that is engaging and effective · presents case studies of when to use game-based learning or gamification and when not to. · offers tips on how to keep learners—that is, players—in mind while building learning games.

Deep Thinking

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Release : 2017-05-02
Genre : Computers
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Book Rating : 878/5 ( reviews)

Deep Thinking - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Deep Thinking write by Garry Kasparov. This book was released on 2017-05-02. Deep Thinking available in PDF, EPUB and Kindle. Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.

Gamestorming

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Release : 2010-07-14
Genre : Business & Economics
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Book Rating : 902/5 ( reviews)

Gamestorming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamestorming write by Dave Gray. This book was released on 2010-07-14. Gamestorming available in PDF, EPUB and Kindle. Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Thinking about Video Games

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Release : 2015-08-03
Genre : Games & Activities
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Book Rating : 181/5 ( reviews)

Thinking about Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Thinking about Video Games write by David S. Heineman. This book was released on 2015-08-03. Thinking about Video Games available in PDF, EPUB and Kindle. The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.