Game Thinking: From Content to Actions

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Release : 2014-09-29
Genre : Business & Economics
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Book Rating : 562/5 ( reviews)

Game Thinking: From Content to Actions - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Thinking: From Content to Actions write by Zsolt Olah. This book was released on 2014-09-29. Game Thinking: From Content to Actions available in PDF, EPUB and Kindle. L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning. But they need to use those tools to show value, rather than showcase fun. This requires a mindset shift and a move from content to actions through game thinking. In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification. He also: · details considerations for building a game-based learning strategy that is engaging and effective · presents case studies of when to use game-based learning or gamification and when not to. · offers tips on how to keep learners—that is, players—in mind while building learning games.

Game Thinking

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Release : 2018-05-25
Genre : Games
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Book Rating : 547/5 ( reviews)

Game Thinking - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Thinking write by Amy Jo Kim. This book was released on 2018-05-25. Game Thinking available in PDF, EPUB and Kindle. During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

For the Win

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Release : 2012
Genre : Business & Economics
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Book Rating : 235/5 ( reviews)

For the Win - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook For the Win write by Kevin Werbach. This book was released on 2012. For the Win available in PDF, EPUB and Kindle. Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.

Actionable Gamification

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Release : 2019-12-03
Genre : Computers
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Book Rating : 77X/5 ( reviews)

Actionable Gamification - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Actionable Gamification write by Yu-kai Chou. This book was released on 2019-12-03. Actionable Gamification available in PDF, EPUB and Kindle. Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

For the Win, Revised and Updated Edition

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Release : 2020-11-10
Genre : Business & Economics
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Book Rating : 049/5 ( reviews)

For the Win, Revised and Updated Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook For the Win, Revised and Updated Edition write by Kevin Werbach. This book was released on 2020-11-10. For the Win, Revised and Updated Edition available in PDF, EPUB and Kindle. "A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."—Daniel H. Pink, Author, Drive Why can't life—and business—be fun? For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works—and what not to do. Discover the successes—and failures—of organizations that are using gamification: How a South Korean company called Neofect is using gamification to help people recover from strokes;How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking; How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash. The story of gamification isn't fun and games by any means. It's serious. When used carefully and thoughtfully, gamification produces great outcomes for users, in ways that are hard to replicate through other methods. Other times, companies misuse the "guided missile" of gamification to have people work and do things in ways that are against their self-interest. This revised and updated edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world.