Gamedev

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Release : 2020-06-29
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Book Rating : 508/5 ( reviews)

Gamedev - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamedev write by Wlad Marhulets. This book was released on 2020-06-29. Gamedev available in PDF, EPUB and Kindle. If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Release : 2011-11-02
Genre : Computers
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Book Rating : 231/5 ( reviews)

3D Math Primer for Graphics and Game Development, 2nd Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Math Primer for Graphics and Game Development, 2nd Edition write by Fletcher Dunn. This book was released on 2011-11-02. 3D Math Primer for Graphics and Game Development, 2nd Edition available in PDF, EPUB and Kindle. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Game Design Deep Dive

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Release : 2021-04-07
Genre : Computers
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Book Rating : 985/5 ( reviews)

Game Design Deep Dive - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Design Deep Dive write by Joshua Bycer. This book was released on 2021-04-07. Game Design Deep Dive available in PDF, EPUB and Kindle. Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.

Game Programming Patterns

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Release : 2014-11-03
Genre : Computers
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Book Rating : 914/5 ( reviews)

Game Programming Patterns - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Programming Patterns write by Robert Nystrom. This book was released on 2014-11-03. Game Programming Patterns available in PDF, EPUB and Kindle. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

AI for Game Developers

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Release : 2004
Genre : Computers
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Book Rating : 559/5 ( reviews)

AI for Game Developers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook AI for Game Developers write by David M. Bourg. This book was released on 2004. AI for Game Developers available in PDF, EPUB and Kindle. From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.