Games and Gaming in Medieval Literature

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Author :
Release : 2015-07-29
Genre : Literary Criticism
Kind :
Book Rating : 521/5 ( reviews)

Games and Gaming in Medieval Literature - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Gaming in Medieval Literature write by Serina Patterson. This book was released on 2015-07-29. Games and Gaming in Medieval Literature available in PDF, EPUB and Kindle. The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Games and Gaming in Medieval Literature

Download Games and Gaming in Medieval Literature PDF Online Free

Author :
Release : 2015-07-29
Genre : Literary Criticism
Kind :
Book Rating : 521/5 ( reviews)

Games and Gaming in Medieval Literature - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Gaming in Medieval Literature write by Serina Patterson. This book was released on 2015-07-29. Games and Gaming in Medieval Literature available in PDF, EPUB and Kindle. The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Digital Gaming Re-imagines the Middle Ages

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Release : 2013-09-11
Genre : Games & Activities
Kind :
Book Rating : 824/5 ( reviews)

Digital Gaming Re-imagines the Middle Ages - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Gaming Re-imagines the Middle Ages write by Daniel T. Kline. This book was released on 2013-09-11. Digital Gaming Re-imagines the Middle Ages available in PDF, EPUB and Kindle. Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Games and Visual Culture in the Middle Ages and the Renaissance

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Release : 2021-01-14
Genre :
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Book Rating : 728/5 ( reviews)

Games and Visual Culture in the Middle Ages and the Renaissance - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Visual Culture in the Middle Ages and the Renaissance write by Vanina Kopp. This book was released on 2021-01-14. Games and Visual Culture in the Middle Ages and the Renaissance available in PDF, EPUB and Kindle. During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Sword and Play

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Release : 2014
Genre : Fantasy literature
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Book Rating : /5 ( reviews)

Sword and Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Sword and Play write by Elizabeth Bernhardt. This book was released on 2014. Sword and Play available in PDF, EPUB and Kindle. In works of fantasy literature, mortals and magical creatures often interact by playing games with one another. These gaming scenarios serve as a means for the protagonist to acquire magic. However, after gaining magic, these characters must either turn evil or treat magical ability as ordinary. This may seem a little unusual: if mortal characters want magic so badly, then why are they not allowed to enjoy it? However, the ambivalent response of mortals to magic actually stems from the origins of the fantasy game. Fantasy games began in medieval literature, and the violence valued in these early texts continues to influence the interaction of humans with magic. This thesis examines how game scenarios in modern and medieval fantasy literature interact with tropes of violence from early texts. While many games in fantasy books attempt to question violence, the characters' struggle with magical creatures means that war-like behavior continues in the text. Fantasy literature has tried to change the gaming scenario and avoid violence by using magical main characters and by changing the rules of the gaming scenario. These attempts to reconcile magic and humanity, however, are often unsuccesful. Fantasy worlds continue to choose either the world of magic or humanity. To truly question violence and overcome the legacy of strife in fantasy literature, games in fantasy literature should attempt to meld these two opposing worlds through unique and new ways of game playing.