Games are Not

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Author :
Release : 2017
Genre : GAMES & ACTIVITIES
Kind :
Book Rating : 653/5 ( reviews)

Games are Not - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games are Not write by David Myers. This book was released on 2017. Games are Not available in PDF, EPUB and Kindle. In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.

The Game Is Not a Game

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Release : 2020-03-03
Genre : Sports & Recreation
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Book Rating : 968/5 ( reviews)

The Game Is Not a Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Game Is Not a Game write by Robert Scoop Jackson. This book was released on 2020-03-03. The Game Is Not a Game available in PDF, EPUB and Kindle. THE GAME IS NOT A GAME IS AN INSIGHTFUL, UNAPOLOGETIC EXPOSÉ OF THE INTERSECTION OF SPORTS, CULTURE, AND POLITICS FROM VETERAN JOURNALIST ROBERT SCOOP JACKSON.

Real Games

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Release : 2019-10-01
Genre : Games & Activities
Kind :
Book Rating : 606/5 ( reviews)

Real Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Real Games write by Mia Consalvo. This book was released on 2019-10-01. Real Games available in PDF, EPUB and Kindle. How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Bad Kitty Does Not Like Snow

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Release : 2016-09-06
Genre : Juvenile Fiction
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Book Rating : 810/5 ( reviews)

Bad Kitty Does Not Like Snow - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Bad Kitty Does Not Like Snow write by Nick Bruel. This book was released on 2016-09-06. Bad Kitty Does Not Like Snow available in PDF, EPUB and Kindle. "Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--

Games to Play and Games Not to Play

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Release : 2023
Genre : Decision making
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Book Rating : 019/5 ( reviews)

Games to Play and Games Not to Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games to Play and Games Not to Play write by Uri Weiss. This book was released on 2023. Games to Play and Games Not to Play available in PDF, EPUB and Kindle. This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.