Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

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Release : 2009-05-31
Genre : Education
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Book Rating : 611/5 ( reviews)

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices write by Connolly, Thomas. This book was released on 2009-05-31. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices available in PDF, EPUB and Kindle. Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning

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Book Rating : 198/5 ( reviews)

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning write by Dimitris Gouscos. This book was released on . ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning available in PDF, EPUB and Kindle.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Release : 2012
Genre : Computer simulation
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Book Rating : 694/5 ( reviews)

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning write by Patrick Felicia. This book was released on 2012. ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning available in PDF, EPUB and Kindle.

Game-Based Education Approaches to Inclusive Business Management

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Release : 2024-10-07
Genre : Education
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Book Rating : /5 ( reviews)

Game-Based Education Approaches to Inclusive Business Management - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game-Based Education Approaches to Inclusive Business Management write by Modarelli, Giuseppe. This book was released on 2024-10-07. Game-Based Education Approaches to Inclusive Business Management available in PDF, EPUB and Kindle. Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric — the need for organizations, both public and private, to transcend conventional practices— emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

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Release : 2022-01-07
Genre : Language Arts & Disciplines
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Book Rating : 734/5 ( reviews)

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning write by Lane, Carol-Ann. This book was released on 2022-01-07. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning available in PDF, EPUB and Kindle. Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.