Games, Simulations and Playful Learning in Business Education

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Release : 2021-08-27
Genre : Education
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Book Rating : 701/5 ( reviews)

Games, Simulations and Playful Learning in Business Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games, Simulations and Playful Learning in Business Education write by Elliott, Caroline. This book was released on 2021-08-27. Games, Simulations and Playful Learning in Business Education available in PDF, EPUB and Kindle. Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

Games, Simulations and Playful Learning in Business Education

Download Games, Simulations and Playful Learning in Business Education PDF Online Free

Author :
Release : 2021-08-28
Genre :
Kind :
Book Rating : 696/5 ( reviews)

Games, Simulations and Playful Learning in Business Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games, Simulations and Playful Learning in Business Education write by Caroline Elliott. This book was released on 2021-08-28. Games, Simulations and Playful Learning in Business Education available in PDF, EPUB and Kindle. Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element. Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience. Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools, based in the UK and internationally.

Engaging Learning

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Release : 2005-05-31
Genre : Business & Economics
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Book Rating : 791/5 ( reviews)

Engaging Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Engaging Learning write by Clark N. Quinn. This book was released on 2005-05-31. Engaging Learning available in PDF, EPUB and Kindle. Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Computer Simulations and Gaming

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Release : 2022-07-08
Genre : Business & Economics
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Book Rating : 438/5 ( reviews)

Computer Simulations and Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Simulations and Gaming write by Cooper, James W.. This book was released on 2022-07-08. Computer Simulations and Gaming available in PDF, EPUB and Kindle. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.

Business Games For Management And Economics: Learning By Playing

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Release : 2012-01-30
Genre : Business & Economics
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Book Rating : 207/5 ( reviews)

Business Games For Management And Economics: Learning By Playing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Business Games For Management And Economics: Learning By Playing write by Leon Bazil. This book was released on 2012-01-30. Business Games For Management And Economics: Learning By Playing available in PDF, EPUB and Kindle. Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.