Gamification by Design

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Release : 2011-08
Genre : Computers
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Book Rating : 670/5 ( reviews)

Gamification by Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification by Design write by Gabe Zichermann. This book was released on 2011-08. Gamification by Design available in PDF, EPUB and Kindle. Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app

Actionable Gamification

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Release : 2019-12-03
Genre : Computers
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Book Rating : 77X/5 ( reviews)

Actionable Gamification - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Actionable Gamification write by Yu-kai Chou. This book was released on 2019-12-03. Actionable Gamification available in PDF, EPUB and Kindle. Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Gamification at Work

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Release : 2013
Genre : Computers
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Book Rating : 076/5 ( reviews)

Gamification at Work - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification at Work write by Janaki Mythily Kumar. This book was released on 2013. Gamification at Work available in PDF, EPUB and Kindle. Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.

Experimental Games

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Release : 2020-12-15
Genre : Social Science
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Book Rating : 834/5 ( reviews)

Experimental Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Experimental Games write by Patrick Jagoda. This book was released on 2020-12-15. Experimental Games available in PDF, EPUB and Kindle. In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Gamification

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Release : 2016-10-04
Genre : Computers
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Book Rating : 575/5 ( reviews)

Gamification - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification write by Stefan Stieglitz. This book was released on 2016-10-04. Gamification available in PDF, EPUB and Kindle. This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.