Gamification in Learning and Education

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Release : 2017-09-19
Genre : Education
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Book Rating : 836/5 ( reviews)

Gamification in Learning and Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification in Learning and Education write by Sangkyun Kim. This book was released on 2017-09-19. Gamification in Learning and Education available in PDF, EPUB and Kindle. This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Research Anthology on Developments in Gamification and Game-Based Learning

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Release : 2021-11-26
Genre : Education
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Book Rating : 112/5 ( reviews)

Research Anthology on Developments in Gamification and Game-Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Research Anthology on Developments in Gamification and Game-Based Learning write by Management Association, Information Resources. This book was released on 2021-11-26. Research Anthology on Developments in Gamification and Game-Based Learning available in PDF, EPUB and Kindle. Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Gamification in Education and Business

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Release : 2014-11-22
Genre : Mathematics
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Book Rating : 087/5 ( reviews)

Gamification in Education and Business - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification in Education and Business write by Torsten Reiners. This book was released on 2014-11-22. Gamification in Education and Business available in PDF, EPUB and Kindle. This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

Gamification in Education: Breakthroughs in Research and Practice

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Release : 2018-01-05
Genre : Education
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Book Rating : 999/5 ( reviews)

Gamification in Education: Breakthroughs in Research and Practice - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification in Education: Breakthroughs in Research and Practice write by Management Association, Information Resources. This book was released on 2018-01-05. Gamification in Education: Breakthroughs in Research and Practice available in PDF, EPUB and Kindle. Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

The Multiplayer Classroom

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Release : 2020-03-09
Genre : Computers
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Book Rating : 005/5 ( reviews)

The Multiplayer Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Multiplayer Classroom write by Lee Sheldon. This book was released on 2020-03-09. The Multiplayer Classroom available in PDF, EPUB and Kindle. Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.