Gaming and Cognition: Theories and Practice from the Learning Sciences

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Author :
Release : 2010-05-31
Genre : Computers
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Book Rating : 18X/5 ( reviews)

Gaming and Cognition: Theories and Practice from the Learning Sciences - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and Cognition: Theories and Practice from the Learning Sciences write by Van Eck, Richard. This book was released on 2010-05-31. Gaming and Cognition: Theories and Practice from the Learning Sciences available in PDF, EPUB and Kindle. "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Gaming and Cognition

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Author :
Release : 2010
Genre :
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Book Rating : /5 ( reviews)

Gaming and Cognition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and Cognition write by Richard Van Eck. This book was released on 2010. Gaming and Cognition available in PDF, EPUB and Kindle. "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Learning by Playing

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Author :
Release : 2014
Genre : Education
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Book Rating : 64X/5 ( reviews)

Learning by Playing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning by Playing write by Fran Blumberg. This book was released on 2014. Learning by Playing available in PDF, EPUB and Kindle. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Handbook of Game-Based Learning

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Release : 2020-02-04
Genre : Education
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Book Rating : 546/5 ( reviews)

Handbook of Game-Based Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Game-Based Learning write by Jan L. Plass. This book was released on 2020-02-04. Handbook of Game-Based Learning available in PDF, EPUB and Kindle. A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

A Guide to Designing Curricular Games

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Release : 2016-10-19
Genre : Education
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Book Rating : 932/5 ( reviews)

A Guide to Designing Curricular Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A Guide to Designing Curricular Games write by Janna Jackson Kellinger. This book was released on 2016-10-19. A Guide to Designing Curricular Games available in PDF, EPUB and Kindle. This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.